|13 September 2010:||
NEW FEATURES:Players now have access to a page where they can write and save their own notes. These notes include plain text, formatted text (colors and various other decoration) as well as links to within and outside the site. The link is available always on the top of the page labelled "Notes" (only displayed when logged in).
Everyone can now change up to 2 points from their personal bonus into another stat every 7 days for no cost whatsoever.
REWORKS:Top part of the page slightly reworked to give easier access to account options and other links to players.
BUG FIXES:Trade Broker trades should now be completely bug free again after the last batch of changes done to them.
|10 September 2010:||
BALANCING:Accounts where the sum of received and sent resources is less than 5k Turns (Grand Total Cummulative Value) will always have a Green Transfer Ratio.
Acceptable officer payment ratio raised from 62.5%-100% to 65%-115%
The chances of getting an extremely low or extremely high attack power during a farm mission have been severly reduced.
The spread of units you can raid with one attack has been reduced from 1.5%-2.5% to 1.9%-2.1%. The average value still remains the same.
The links on the voting page do not reset at 00:00 gametime anymore, at least not all of them. You can still simply click them once every 24 hours and you will get all bonuses.
Some links will give you an extra 100 million kuwal for voting.
You can either click the links through your reset server account OR through your main server account. Not both.
|04 September 2010:||
BALANCING:The 3% Trading fee on the Galactic Market has been removed
Trades become active on average within 5 hours (Min 0 hours, Max 10 Hours) of placing an offer.
The Galactic Market will not accept offers that have little to do with the rates that resources are being actively bought and sold for.
When adding or editing an offer it will display the highest and the lowest acceptable rate of trade.
The fee to recover resources from an offer that hasn't gotten accepted by anyone has been reduced to a max of 5%.
|03 September 2010:||
NEW FEATURES:Quicklinks on the battlefield allowing you to spy/raid/farm a user with one single click.
Brokering more than one resource type with a single broker is now possible.
Brokers do not require resources to be sent in return anymore.
It is possible to Broker resources to another user who does not have the trading ability, obviously that user is still not able to send anything in return.
Training/Untraining fields extended by 1 more position, you can now train and untrain up to 10 million units with one click.
New Automatic Trade Monitoring System in place to make sure that each user knows at all times if they are at risk of being suspected of feeding other players.
The ratio between the value of a player's account and the overall sum of resources they received/sent away will be monitored (aka Transfer Ratio).
Any resources that are sent and received, directly or through the broker, will count towards this overall sum, if you trade with other regularly for fair rates then this update will have little effect on you
If this ratio ever gets bigger than 20% (it means for an account of value 100 kuwal, said user has already sent or received more than 20 kuwal) then the user has to make extra effort to reduce their ratio to under 20% again.
It is NOT important for you to never go past 20%. What is important is that, once the limit is passed, the user works towards bringing the ratio back to under 20%.
No punishments will ever be given out without having given the user enough time to correct their trade ratio.
You can reduce the ratio by either simply growing and increasing your account value, or send resources to friends if you have already received too much or having friends send you resources if you have already sent away too much.
Any trades you make on the Galactic Market will not count as sending or receiving resources no matter what rate you are buying the resources at.
The Broker now automatically calculates the "value" of incoming and outgoing resources for new brokers. This is the value that will be added to your resources sent/received. You are not required to follow these "rates", however if you do then you will never have problems with your Transfer Ratio.
Strikemission page will now display the maximum amount of kuwal you can steal when changing the number of attacks.
A similar system monitoring the benefits between commanders and officers to avoid a commander getting "legally" feeded by another player.
Should the commander pay too much or too little and cause their ratio to fall outside the acceptable boundary for too long, then all the excess resources transferred will simply count as having been directly transferred between the 2 users through the direct transfers means.
It is possible to correct the ratio in 2 ways. Either by increasing or decreasing the officer payment, or by sending a broker with the excess resources while marking the broker as being a Transfer to the Commander or Officer.
In the War Records Page you can now see how much Kuwal you have invested into this account as well as the total units you have lost so far.
Increased the total number of active Brokers someone can have to 5 outgoing and 15 in total (incoming and outgoing).
BALANCING:Medals requiring a % of ones army to be trained in a certain unit class now also consider your current Administrative Efficiency. If you train 10% of your army into attack units and have a 40% AE then, when the medals are given out, you will be ranked as if you had 25% of your army trained in attack soldiers.
Attack Turn cost of all missions other than Raid and Farm reduced to 5
|29 June 2010:||
NEW FEATURES:After ordering training of units or the construction of weapons, players now get the option to reverse their decision. This must be done fast as actions that are older than one minute cannot be reversed.
The Trade Center page now displays exact times of when you activated your 24-Hour Protections in the last 7 days.
The Bank Page now also contains a "Withdraw All" button. By pressing it, you can withdraw all kuwal that is currently in your bank.
BALANCING:Golden Blood Award can now be received by killing 1 million enemy units
Golden Boost Award can now be received by reaching 20k Raw Unit Production
Work Motivation now works from 0 until 1000. The limit of having at least 200 motivation has been removed.
|13 June 2010:||
NEW FEATURES:You can now gain significant resource bonuses and even gaining the trading ability for inviting players to the game with your invitation link (from the base page). To receive a bonus they need to play actively for some time and reach a certain unit production and receive some medals (more details can be found on your invite page which you can reach through your base page)
Consequently the 'Order of Honor' has been released which you can get by having players, which you have invited, reach Stage 1 Rewards.
Idle units now show up in covert logs
BALANCING:Commanders can now see mission logs of their officers instantly
Public Alliances can see mission logs of their members 4 hours after execution of the mission (was 6 hours before). 24 hour delay for hidden alliances remains as it was.
|01 June 2010:||
NEW FEATURES:Alliance squads are now officially finished. Leaders can now add and remove members from specific squads and can see detailed economic and military data about each squad individually
How many turns someone used in a kuwal stealing attack is now displayed in the attack logs
Armory page now has a tooltip explaining the different assault strategies for attack and defense
Attack and Defense units currently in training now get displayed in the armory page in order to show the correct value of how many units you will need to arm.
Added the achievement 'Order of Support'
BALANCING:Normal Soldiers now die as fast as super soldiers but still give only half the power when armed
The Strike power in battle during a regular kuwal stealing attack can have a spread from 75-120% of your real value (from the previous 90-105%)
Idle units now no longer produce any income whatsoever
Assassin Missions kill from 3-4.5% (up from the previous 2-3%) of enemy units per mission. However losses have also been increased, from the previous 5% to 7.5% of assassins sent per mission
|01 March 2010:||
NEW FEATURES:Putting in commas into number fields will remove them before processing. Example: entering 4,000 into a training field will train 4000 units.
New Players will now get a certain amount of extra Attack and Supply Turns when voting
Options added in certain alliance pages to sort users in order by a certain parameter
Pictures added for peace/war setting
Users can, if they want, set what gender will be displayed. Default value is male just because people assume by default the other person is a guy (unless the username is a dead giveaway) and because the majority of people who play it are male. However if you want you can set it to Female (Pink or Yellow) in case you feel like a woman or are actually a real woman playing this game with all the other nerds.
BALANCING: Successful sabotage and assassination missions will leave the attacker's name hidden unless the target was using realm alert. The chance to detect the name is equal to the covert/assassin bonus each level provides (Low=10%, Medium=25%, High=40%, Critical=60%)
Cost to change race significantly cheaper than before
Mercs now die as fast as normal supers instead of 50% faster
BUG FIXES:Fixed display of Hunt Assassins/Invasion mission results when attacking with a lower strike than resulting defense power
Fixed a significant Income exploit
|28 February 2010:||
REWORKS:Weapons: Weapons don't get damaged anymore. If a unit dies, the weapon they were holding gets destroyed. Consequently repairing weapons has been removed. In the event that the opponent has a lower amount of weapons, compared to their soldiers, then the defender will lose the same % of weapons as they lost % of soldiers.
Farming: You can now steal some kuwal even if the target has a higher defense than your strike. However the lower your strike compared to their defense, the less kuwal you will steal and the higher your losses will be (%-wise).
Sabotage: Sabotage will now destroy up to 4% of attack AND defense weapons of ALL levels instead of destroying only the one you have chosen to target.
In Hunt Assassins and Invasion missions, the power of the units you're targetting will get added to the defense power of the defending player (Miners deal 45 Damage, Workers deal 30 Damage, Assassins deal their respective Assassin Action in Damage). You do not need to beat their resulting defense power to kill something anymore. However the lower your strike compared to their defense, the less units you will kill and the higher your losses will be (%-wise).
Armory layout changed to adapt for the recent changes.
Income page modified to include some new things but also to be a bit easier to understand.
Assault and destruction missions cannot be done by a player more than once every 15 seconds. However a player can get hit by any number of attackers anytime.
Notices now link you to the appropriate page when clicked upon.
Inbox link is now shown in red along with the number of unread messages if you have any.
Forwarding now produces only one message with the information about original sender instead of 2 separate messages as it did before.
Cancelling protection is now made from the stat page of any player instead from the offensive mission screens.
Vacation mode now allows you to keep your commander and officers and also to stay in your alliance.
While training units and building weapons, your stat won't update everytime a new unit is trained anymore (basically every 30 minutes) but only once every two hours. You can open the Military Effectiveness Page to have all your stats recalculate.
Clicking on the battlefield link will now land you on the page that you occupy with your current rank instead of always starting at page 1.
Changing whether or not you accept officers along with the current and maximum payment rate has been made slightly easier by having to click only one button instead of 3 different ones.
If an alliance leader designates another user to become the leader, the previous leader will automatically become Second in Command
Supreme Award will now give you a higher number of personal points upon reaching Metal/Bronze/Silver/Gold Level. Used to be +2/+1/+1/+1 and now +4/+3/+2/+1
Requirements changed for construction award and slightly reduced for the peace and hostility awards.
NEW FEATURES:Weapons now cost a certain amount of kuwal as upkeep, this amount is directly deducted from your turn income.
All weapons that are sold by users will now be purchased by weapon smugglers. These weapons are up for sale for 10 times the original build cost. Whoever buys these will have them delivered to their armory INSTANTLY. The cost at which the weapons are sold by the smugglers goes down each day as the smugglers try to clear out their inventory to make room for new and better weapons.
Fighting Strategies: You can order your defense and attack units to use different strategies when ASSAULTING another player. Frontal Assault beats Counter Offensive but gets beaten by Fortified strategy. Hit and Run beats Fortified strategy but gets beaten by Counter Offensive. If both have Normal then losses are unchanged. Using Frontal Assault vs Defender Normal causes higher losses to both sides, Hit and Run vs Defender Normal causes less losses to both sides.
Each race now has a limit to how many personal points can be put into any single stat. Hualu can have up to 60% in any stat. Kyora, Miraya and Daning can have up to 80% in their primary stat (Covert, Defense and Attack respectively) and 50% in all others.
You can now train Idle units. They produce 15 kuwal per turn, train and untrain instantly and for NO cost.
You can now assign priority to the unit class that should be trained first.
Tutorial added. In 20 Steps all of the most important aspects of Aderanwars get explained which a new player will need in the first few weeks of their gaming experience.
Added official support for alliances having colored names
VIP Supporter Status users can now make their usernames be in color, they can change names for no cost.
BALANCING:Turn costs of Strike,Covert and Assassin missions changed.
Assassination now 50% more effective than before. Upon success, you lose 7.5% of assassins sent and kill up to 3-4.5% of target units (used to be 5% and 2-3% respectively before).
Realm alert now decreases the penalty a strike will suffer if under attack by a destruction mission. The penalty starts at 30% (strike dealing 70% of its natural damage) and goes down to -2% (strike dealing 102% of its natural damage) as the realm alert is increased.
Normal Soldiers (Attack and Defense) now only cost 1,500 Kuwal to train instead of 15,000 Kuwal.
BUG FIXES:Fixed a large number of security issues that make the game more resistant to forms manipulation amongst other things
Fixed a serious bug that got a number of people upset when punishments were handed out.
click here to see updates made before the year 2010|